The overall software development panorama is changing, and these changes involve mostly a shift in previously blindly accepted paradigms and role delimitation. Today, the development of websites and apps has turned into a user-responsive framework recently called Shift Left, giving way to the establishment of cross-functional teams made up of members that specialize in different fields (code, design, architecture, script, testing) but that are exhorted to work interdependently and in a collaborative way with every other member and department.
The agile testing methodology has made a very important milestone in the software development field, and it deserves to be called a pioneer in this Shift Left approach to software. This new paradigm focuses strongly on making sure that quality-related activities take place early in the software development life cycle, meaning that agile testing begins as early as possible in the software development life cycle (SDLC).
The waterfall paradigm is now obsolete, as many developing teams are turning to methodologies like agile testing to build up better software. Some say “yes!” while some others say “no” and prefer to stay with traditional models. But agile is an undeniably a major change and a catalyzer in the world of software development.
Communication is important. Hence, we are developing DebugMe. In a relationship, in traffic, at work. The more closely you deal with someone, the more important it becomes. And the more difficult it is. Stress, important and hurried decisions, snotty clients and less than understanding bosses don’t help, and if you don’t have at least one of those, I envy you for your job.
As far as web development and design goes, if you work in the field, you are probably well familiar with the communication issues that can arise. Often with no malicious intent, one or two misunderstandings can have huge ramifications a little down the road. Now, just complaining about communicative difficulties won’t improve anything, it’ll only make it worse by causing ill will on both sides.
So, here’s some steps to improve the communication and collaboration between developers and designers.
There’s a short comic floating around the Twitterverse that pokes fun at Functional Programming nerds. It’s often on my mind because I find it absolutely hilarious. It’s a subtle, subversive, and surreal kind of comedy. I can’t exactly explain why I find it so funny, but I do. See it for yourself.
When it comes to a website redesign the first thing that should come to mind is UI and UX design as they are operationally what web design is. When talking about a website redesign, the most important facet of ANY website is to allow any relevant visitor to find and interact with the information or content they need, without frustration; that is the UX design. Right behind that you want the quality of content to be high and the graphic design to be crisp and clean; that is the UI design. At the end of the day no matter how good a website looks, it is rendered almost useless if it doesn’t work. That is why UI and UX design are inseparable buddies and the core of a website redesign or even an initial design for that matter.
Learn the client, learn the market
Before you jump into creating a new design it is important to gather enough information to create a meaningful one, not just something that looks good to you. In website redesign, knowledge is power. The company’s website is for the target market and if it doesn’t resonate with them then the website redesign was a complete waste of time.
Whether you are a backend developer or a frontend one – you will know the pains of testing, user acceptance testing in particular. On one hand, it means that the bulk of the work is done – a nearly finished product is ready to be presented. On the other hand, that sometimes means that the worst is yet to come. Errors that are found during UAT testing can be pesky to get rid of if they managed to sneak through previous stages of testing.
What is user acceptance testing? Well, it doesn’t matter if the project in question is, for example, a booking app, or a browser-based game, the steps are very much the same. To take a step back, the idea of UAT testing is to simulate and test as many ‘real’ user scenarios as is possible given the time, staff and resources available for testing. As it is the last stage of testing, it is a very crucial one, since anything that slips past this stage will be included in the final product. This includes bugs as well as problems with usability.