It is always a smart decision to test the design of your site on a variety of devices. In order to deliver a consistent user experience design you need to focus on UAT testing the same actions across a range of mobile devices and browsers.
To have a real understanding how your user will experience your site, you have to test, touch & feel it on all kinds of devices and browsers. Is it above the fold? Is there enough white space on mobile screen resolutions? Are the fonts too small? This is why our visual frontend testing tool – DebugMe is recording the screen size, the viewport and the browser info every time you send in a ticket.
However, you can’t have all the devices and browsers.. Making sure your responsive design works across different browsers and different viewport sizes can be daunting. Fortunately, there are some great web design tools available to help alleviate the pain of responsive design testing. Let’s check them out.
Note: Article has been updated in September 2017 as many of the earlier tools are discontinued.
With smart search and quick review features, this website testing tool brings altogether an ideal solution to test a responsive site on varied number of devices. This web design tool supports all major browsers to provide the exact preview of the website on any specific device. Available free of cost at online stores, the software requires entering the URL of a web page to quickly assess the responsiveness. By providing accurate results in a matter of few seconds, the tool saves a lot of time. User friendliness and browser-compatibility are another added features which make it better than the other tools available.
It’s a tough world for graphic designers. No, we do not mean to frighten you, but it’s true. With daily changing design trends, millions of websites and increasing user demands the market is really tough. But that does not mean everything is gloomy. With right strategy and effort, one can grab an exciting job opportunity in the field of graphic designing. Let’s see 12 tips that will surely increase your chance of grabbing graphic designer job.
The overall software development panorama is changing, and these changes involve mostly a shift in previously blindly accepted paradigms and role delimitation. Today, the development of websites and apps has turned into a user-responsive framework recently called Shift Left, giving way to the establishment of cross-functional teams made up of members that specialize in different fields (code, design, architecture, script, testing) but that are exhorted to work interdependently and in a collaborative way with every other member and department.
The agile testing methodology has made a very important milestone in the software development field, and it deserves to be called a pioneer in this Shift Left approach to software. This new paradigm focuses strongly on making sure that quality-related activities take place early in the software development life cycle, meaning that agile testing begins as early as possible in the software development life cycle (SDLC).
The waterfall paradigm is now obsolete, as many developing teams are turning to methodologies like agile testing to build up better software. Some say “yes!” while some others say “no” and prefer to stay with traditional models. But agile is an undeniably a major change and a catalyzer in the world of software development.
Communication is important. Hence, we are developing DebugMe. In a relationship, in traffic, at work. The more closely you deal with someone, the more important it becomes. And the more difficult it is. Stress, important and hurried decisions, snotty clients and less than understanding bosses don’t help, and if you don’t have at least one of those, I envy you for your job.
As far as web development and design goes, if you work in the field, you are probably well familiar with the communication issues that can arise. Often with no malicious intent, one or two misunderstandings can have huge ramifications a little down the road. Now, just complaining about communicative difficulties won’t improve anything, it’ll only make it worse by causing ill will on both sides.
So, here’s some steps to improve the communication and collaboration between developers and designers.
There’s a short comic floating around the Twitterverse that pokes fun at Functional Programming nerds. It’s often on my mind because I find it absolutely hilarious. It’s a subtle, subversive, and surreal kind of comedy. I can’t exactly explain why I find it so funny, but I do. See it for yourself.